A design Test COMPLETED for UBISOFT SINGAPORE in 2012
BATTERSEA
This was a level design test for Ubisoft Singapore.
They were looking for a level design for a 3rd person action/adventure, Assassin's Creed style. I hadn't seen something in this era before so, decided on a bombed out WW2 battersea power station.
Really enjoyed working on this.
LEVEL DESIGN







A design Test COMPLETED for ACONY in 2012
GAME DESIGN
A game design test for Acony Studios.
They wanted a design for a unique system in a multiplayer vs game.
GAME DESIGN

A design Test COMPLETED for YAGER DEVELOPMENT in 2011



LEVEL DESIGN
This was a game and level design test for Yager Studios.
I did a little design on modular and a potentially simple automated level design system. Has some good insights I went on to employ in various ways.
LEVEL DESIGN






SCIENCE LABS
A design Test COMPLETED for ID SOFTWARE in 2010
This was a design test for ID software.
I used Hammer to complete the test.
It's one where I bit off slightly more than I could chew, and although it was an interesting result, it was unfinished and lacking details and intent in many places.
Nonetheless, it was still enjoyable getting to grips with Hammer.
SCIENCE LABS




ECO FACTORY
A design Test COMPLETED for Ready at Dawn studios in 2006
This was a game design test for Ready at Dawn Studios.
They wanted a game level and a couple of simple, unique design mechanics for a game similar to ratchet and clank etc.
Was fun to play around with this one.
ECO Factory
