top of page

A design Test COMPLETED for UBISOFT SINGAPORE in 2012

BATTERSEA

This was a level design test for Ubisoft Singapore.

They were looking for a level design for a 3rd person action/adventure, Assassin's Creed style.  I hadn't seen something in this era before so, decided on a bombed out WW2 battersea power station.  

 

Really enjoyed working on this.

LEVEL DESIGN

A design Test COMPLETED for ACONY in 2012

GAME DESIGN

A game design test for Acony Studios.

They wanted a design for a unique system in a multiplayer vs game.

GAME DESIGN

crowd_pleaser.jpg

A design Test COMPLETED for YAGER DEVELOPMENT in 2011

layout_flowgraph.jpg
yager_modular_asset_with_clamps.jpg
yager_modular-design_allpossibleenemypic

LEVEL DESIGN

This was a game and level design test for Yager Studios.

I did a little design on modular and a potentially simple automated level design system.  Has some good insights I went on to employ in various ways.

LEVEL DESIGN

IMG_009.jpg

SCIENCE LABS

A design Test COMPLETED for ID SOFTWARE in 2010

This was a design test for ID software.

 

I used Hammer to complete the test.

It's one where I bit off slightly more than I could chew, and although it was an interesting result, it was unfinished and lacking details and intent in many places.

Nonetheless, it was still enjoyable getting to grips with Hammer.

SCIENCE LABS

ECO FACTORY

A design Test COMPLETED for Ready at Dawn studios in 2006

This was a game design test for Ready at Dawn Studios.

They wanted a game level and a couple of simple, unique design mechanics for a game similar to ratchet and clank etc.

Was fun to play around with this one.

ECO Factory

bottom of page