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This was a level design test for Ubisoft Singapore.

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They were looking for a level design for a 3rd person action/adventure, Assassin's Creed style.  I hadn't seen something in this era before so, decided on a bombed out WW2 battersea power station.  

 

Really enjoyed working on this.

LEVEL DESIGN

A design Test COMPLETED for UBISOFT SINGAPORE in 2012

BATTERSEA

A game design test for Acony Studios.

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They wanted a design for a unique system in a multiplayer vs game.

GAME DESIGN

A design Test COMPLETED for ACONY in 2012

GAME DESIGN

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This was a game and level design test for Yager Studios.

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I did a little design on modular and a potentially simple automated level design system.  Has some good insights I went on to employ in various ways.

LEVEL DESIGN

A design Test COMPLETED for YAGER DEVELOPMENT in 2011

layout_flowgraph.jpg
yager_modular_asset_with_clamps.jpg
yager_modular-design_allpossibleenemypic

LEVEL DESIGN

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This was a design test for ID software.

 

I used Hammer to complete the test.

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It's one where I bit off slightly more than I could chew, and although it was an interesting result, it was unfinished and lacking details and intent in many places.

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Nonetheless, it was still enjoyable getting to grips with Hammer.

SCIENCE LABS

SCIENCE LABS

A design Test COMPLETED for ID SOFTWARE in 2010

This was a game design test for Ready at Dawn Studios.

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They wanted a game level and a couple of simple, unique design mechanics for a game similar to ratchet and clank etc.

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Was fun to play around with this one.

ECO Factory

ECO FACTORY

A design Test COMPLETED for Ready at Dawn studios in 2006

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