WHAT THE BOX SAID
You have six days. Six days to rescue an entire country plunged into chaos by a brutal revolution. Race against time to control a dire situation that threatens to escalate into global war.
You are the legendary and fearless Operations Commander as you take command of the battlefield with your crack NATO squad. The destination is Southeast Asia. The time is now for you to take control.
WHAT I SAY
SOCOM 4 is a 3rd person tactical squad shooter. The previous SOCOM games had mainly been aimed at online play whereas this was purely positioned to have a deep narrative linear gameplay experience, MAG was taking the online slot. It really wasn't the game it should have been though sadly. It looked pretty and had some cool moments but it was unfortunately a little bland, the AI was unrefined and the missions ultimately very predictable and done before.
WHAT I DID
After finishing my work on MAG I was moved back over to work on SOCOM 4, though I had done initial blockout work on several maps for SOCOM 4, these had changed somewhat during my absence on MAG. I worked on 5 missions, though only 2 that I fully designed and built, my favourite being Mission 5: Benefaction. I also designed and built 3 multiplayer maps, Collision, Bale Out, Cesspool