Here are 10 basic golden rules for level design and level designers, it's a little dated now, but a lot is still relevant I think.


So, the ABC's of level development and design, what is it going to be?  Well, basically I am going to guide you through how I would take a level (hopefully any level for any game, I will try and make this guide as general as possible) from an idea to an interactive, playable...

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