WHAT THE BOX SAID

Embark on an action packed adventure and control Po the Panda as he attempts to become the Dragon Warrior and defeat the ultimate enemy, Tai Lung. But first, he must study under his teacher Shifu and the legendary Furious Five - Monkey, Tigress, Viper, Mantis and Crane - in this game based on the DreamWorks film of the same name. 

As players progress through 13 levels from the film and beyond, they get to control not only Po, but Shifu and all members of the Furious Five, each with their own special abilities. 

WHAT I SAY

Kung-fu Panda is a kids game based on the movie of the same name.  A 3rd person action platformer that lets you play as the various members of the gang from the movie, though mainly Po.  It was actually one of the better movie tie-ins in my opinion, it looked good for the time, had some unique mechanics and was very true to its source material.  For what it was, it was excellent.

WHAT I DID

I actually really enjoyed the designs I worked on for Kung-Fu Panda, though not the company as much to be honest.  However, I got to work on some cool level designs, boss battles and other gameplay mechanics designed for the levels.  Normally I don't like introducing random mechanics in levels all over the place, but for such a simple game it worked really well and was a lot of fun developing them.  The most notable levels I worked on were the Tournament level with a boss battle at the end where I designed the level and the boss and associated mechanics as well as additional mechanics throughout the level, Tai-Lung's Training Ground level where you have to use Po's rolling mechanics to reach the tops of several statues to unlock a hidden chamber, this was great fun to design and build, and finally the boss battle in the temple with Shifu and Tai-Lung where I designed the boss mechanics and the level.  I worked on a couple of other levels also, but none were as memorable as those, however, all of them were good fun to work on.

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